7 Reasons why Heroes of the Storm is a fail

Heroes of the Storm was released a few years ago, it was fun at start but soon people realized that it is a total failure.

Here are 7 reasons why this game is a total failure.

1. RNG.
Like Hearthstone, Blizzard made Heroes of the Storm to be based on RNG. Quick Matches are terrible because of the RNG. The heroes from your team, vs the heroes from the enemy team are random. There is no pick mode in quick matches. You could face 2 tanks and 3 strong dps as 5 squishy heroes. And the game already is 90% win in favour of the enemy team.

Sometimes you just want to pick a hero and play it, but the RNG is terrible.

2. Games are too fast.
A game usually lasts for 10-15 minutes. They feel like they don’t even matter. After a game, you feel some sort of fatigue, you can start a new game but you know that you will do the same thing all over again. If the first game felt a bit fun because you didn’t played for a certain amount of hours or days, the second game doesn’t seem to be appealing at all.

3. Heroes are not overpowered.
Heroes don’t have overpowered abilities. They basically can’t solo any player, unless they play a high assassin vs a very squishy hero. There are no 1v1 duels based on skill. There are no overpowered flashy ultimate abilities. Because of that, it seems unfair and not fun at all. Not even near the end of the game when the heroes are at max level. Heroes should feel very powerful, but they don’t. This is also due to the next point.

4. No items and nothing in the background.
Having items is not casual friendly. But that would have improved the game quite a lot, adding some form of complexity. A reason to play a second game after the first. Maybe you didn’t had enough time to get a certain item combo. Or you want to try a different item combination.
With no items, no complexity, the second, third game and so on will be the same as the first one.
Blizzard could have found a casual way to add and use items in the game.

5. Too many maps.
Maybe you don’t like a certain map or two. Like in World of Warcraft, in battlegrounds. You can queue for a certain battleground (map). You can’t do that in Heroes of the Storm.
It would be nice to give the players this option, even if the queue will be longer if they pick a certain map.
There are times when a new map is getting released. You might have to play 10 games and that map still doesn’t pop up.

6. No heroic games.
Since heroes don’t feel powerful, there are no end game heroic moments. I remember playing DotA Warcraft many years ago and we were 2 players vs 5. We managed to defend the base for 30 minutes / 1 hour. Managing to do a heroic defence. That felt powerful and real compared to what we have in Heroes of the Storm. There is no balance and because of that the game is all the time in favour for a team.

You either win flawlessly or you lose flawlessly, you get hammered to the point that you don’t even want to play the game anymore. If you win a game, 80% of the time it feels that it was because of RNG, and not based on skill at all. It’s not rewarding.

7. The interface, the graphic style don’t seem that great.
Compared to the Warcraft 3 Battle.net interface, the graphic level design, Heroes of the Storm is much worse.
The style doesn’t seem very cozy or friendly like the Warcraft 3 style is.
They could have come with a lot of different styles, but the current one is just boring.

And I could continue to talk about the heroes having classes, no rewards after winning a game, no sense of progression, skins don’t matter, mounts don’t matter, that you can’t really improve at the game, it all relies on RNG, the fact that having SF and Fantasy universe heroes/maps don’t really match and it looks weird and unpleasant.